![]() ![]() – Bottom right game: shade in the squares so they show the correct answers to the equations. – Top left game: flip the buttons in this order: top left, top right, bottom right. 5 times turns a square completely black, 6 back to white. – Bottom left game: click each square as many times as needed to manipulate it into the shape shown. You’ll have to complete all four puzzles before saving Diz. Insert the creature communicator in the slot. Just go turn its power off.)ġ8) Power room B1- Turn the door’s power off while its teeth are open.ġ9) Monster door B2- Pass through into Diz’s cell. ( NB– If this isn’t the first time you’re playing RT, some sort of glitch occurs and the door doesn’t talk at all. It’ll go haywire at the sight of all three of the friends saved. Three saved.ġ7) Monster door B2– Talk to it. 3 creatures pleased.ġ6) Phred’s cell B1-Put the dialpad in its rightful place. He’ll give you Phred’s dialpad in return. 2 people saved.ġ5) Bigtoe’s cell F1– Give the fancy hat to Bigtoe. 2 creatures pleased.ġ4) Smiley’s cell F1– use the die in place of the 3 on Smiley’s dialpad to get her out (code 51333). ![]() Combine this with the feathers.ġ3) Yeddi/Nogetiable snowman’s cell B1– give him the hairspray and he’ll give you the die. ![]() Afterwards remember to collect the feathers so you can make a fancy hat for Bigtoe.ġ2) Messie’s cell B2– take his top hat from the pond. Riddle school game glitch youtube free#One person saved, three more to go.ġ1) Flying Pig’s cell F3- Make Zack burn that piece of wood and free the Pig. You’ll use this daisy to set off Zack’s allergies and get him to burn through the rope.ġ0) Zack’s cell F3- after opening the cell (code 12345) make him smell the daisy. That’s 1 creature pleased.ĩ) Goat-Man’s cell F2- pick up the large daisy by the ladder. That’s 1 creature saved.ħ) Smiley’s cell F1– ask for Smiley’s hair spray to give to Yeddi in exchange for a die.Ĩ) Lounge F3– use the hose to connect the Chlorofill dispenser to the strange “trash can†next to it. You’ll have to connect the pipelines first, looping the pipe ‘under’ itself. This activates the option of asking Smiley for her hairspray later.Ħ) Power room B1– use the flusher handle you got from Phil’s room to flush Messie back to his lake. Ask where Messie used to live to get the card for entering the Power room on B1.ĥ) Yeddi/Nogetiable snowman’s cell B1– Remark on his lack of hair. You’ll use this to talk to all of the creatures in the building.Ĥ) Messie’s cell B2– get the hose. To reach it, flip the papers in this order: white – purple – blue – green – yellow – orange.ģ) Goat-Man’s cell F2- get the “odd device†on the wall. To do this, click on the handle in your inventory and then click the dialpad.Ģ) Storage room F2-the elevator key is behind the orange paper on the bulletin board. You’ll use it to reach the dialpad (code is 78255) to get yourself out. In total you’ll save 4 people, 2 creatures, and please 3 other creatures.ġ) Phil’s cell F2- take the flusher handle from inside the toilet lid. Note: Please be patient while the game is loading (15MB)… Riddle Transfer walkthrough (thanks Mei!) Riddle Transfer walkthrough (thanks Numeir!) Those of you who wanted to see a Riddle School 6, here it is! More than half a year in the making, this is physically larger than any of the Riddle School games, and a lot of time has been spent touching up the story, the puzzles, the animation, and in all other aspects making sure it meets (and hopefully surpasses) the standards set by the first series.” This is the start of a new adventure-one much more dangerous than the last. Phil Eggtree has saved his friends and rid the world of the alien leader Viz, but his journey back home doesn’t turn out how anyone could have predicted. “Riddle Transfer takes place right where Riddle School 5 left off, and is the sizable first part of what will be a five-part series! Riddle school game glitch youtube series#Fans of the Riddle School series will rejoice with Riddle Transfer, the latest Point’n’Click Adventure/ Escape game from JonBro! ![]()
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